SW00P · FIRESIDE INSTRUMENT

Music Lab

The real game rig, input and sound — without booting the island.

LIVE GAME RIGPLAYER

Your character holds and performs the selected instrument.

LIVE CONTROLS

Fireside guitar

Left hand chooses · right hand plays

Q–Y choose chord  ·  B N M bass  ·  J K L treble  ·  Ö mute

DIMMANS SÅNG — rendered masters

One song, three finished arrangements, matched to the same loudness so the comparison is about instrument and not level. Playing one pauses the others. The playable instrument above stays live and interactive.

WorkbenchInstruments, AI band, songs, samples and tuning OPEN SETUP

INSTRUMENT & KEY

Choose the melody key · Q–Y follows the active guitar deck · Tab / Shift+Tab cycles instruments · Z changes the guitar hand.

SAMPLE ENGINE — recorded layer vs model fallback

loading recorded layer

AI CAMP BAND — listeners join on the shared beat

Solo

Choose the tempo and each player’s instrument. The picking breathes between half-time and double-time with your playing, then rests after four quiet bars without losing the shared pulse.

OUTPUT — measured production bus

idle

NOTES

CAMP SONGS — exact NPC and rhythm-challenge score data

choose a song

CHORD DECKS — fixed physical keys · hold Shift for sevenths

TUNING BENCH — dial the string and copy the source patch


        

The sliders drive the same renderPluckBuffer as the game. The frozen production catalog is never mutated by the preview.

MIX — compare every instrument through the production bus