SW00P · FIRESIDE INSTRUMENT
Music Lab
The real game rig, input and sound — without booting the island.
Your character holds and performs the selected instrument.
Fireside guitar
Q–Y choose chord · B N M bass · J K L treble · Ö mute
DIMMANS SÅNG — rendered masters
One song, three finished arrangements, matched to the same loudness so the comparison is about instrument and not level. Playing one pauses the others. The playable instrument above stays live and interactive.
WorkbenchInstruments, AI band, songs, samples and tuning OPEN SETUP
INSTRUMENT & KEY
Choose the melody key · Q–Y follows the active guitar deck · Tab / Shift+Tab cycles instruments · Z changes the guitar hand.
SAMPLE ENGINE — recorded layer vs model fallback
AI CAMP BAND — listeners join on the shared beat
Choose the tempo and each player’s instrument. The picking breathes between half-time and double-time with your playing, then rests after four quiet bars without losing the shared pulse.
OUTPUT — measured production bus
NOTES
CAMP SONGS — exact NPC and rhythm-challenge score data
CHORD DECKS — fixed physical keys · hold Shift for sevenths
TUNING BENCH — dial the string and copy the source patch
The sliders drive the same renderPluckBuffer as the game. The frozen production catalog is never mutated by the preview.